(2016-01-12, 00:23:08)keyta123 написа: Играта е разработвана от 2011г. на етапи до сега.За андройд я няма със сигурност.Всякакви такива линкове в нета ако има такива(не съм търсил)са лъжа.
Като цяло общото ми мнение за играта е като твоето.. Играта има голям потенциал стига да могат да я балансират когато ще я пуснат глобално имам в предвид битките 1в1(картите на играчите и т.н)Много ми са иска играта да измести CoC за да мога да се отърва вече от клаша,но не ми са вярва.
П.С: Защо клаша да е прецакан? само не ми казвай заради ресурса
Да играта или други подобни игри бяха пускали и по-рано SC, но само подобни.
Съмнява ме да измести СоС, защото носи много пари и се рекламира постоянно, по скоро искат друга игра и да е за широката публика, вероятно.
За $uper$ell баланс значи очакване на играта, за да носи повече пари - логично. Играл ли си СоС в началото? Ако да знаеш какво имам в предвид.
Ето и новите "баланси" в Clash Royale. Игра, която от краткият ми опит в играта е Вече балансирана доста добре.
Код:
Balance Changes in Context (1/11 Update)
We hope you’re enjoying Clash Royale, and just wanted to give you some quick context around the recent changes we made to the game:
Prince: Health decreased by 4%
Since the Prince unlocks early in the game, moves fast, and can take out a tower on his own - when left unchecked - he felt especially unfair for newcomers and low-level players. This nerf to the Prince’s health should help level the playing field!
Goblin Barrel: Goblin level decreased by 1
The Goblin Barrel was (and still is) one of the best offensive cards in the game. It was challenging to counter properly without losing a bunch of tower health, short of using Arrows or a Fireball. Now players should have a couple more options to counter these weaker Goblins.
Witch: Skeleton level decreased by 1
Based on the usage statistics, the Witch looked a bit overpowered, so we dropped her Skeletons by one level. Their level was also decreased for consistency. For example, an epic level 1 Goblin Barrel spawns level 5 common Goblins and an epic level 1 Witch spawns level 5 common Skeletons. This will be the rule of thumb from now on for epic cards that spawn common troops.
Mortar: Lifetime decreased to 40 seconds
The total damage done by the Mortar was way, way too high! It was even higher than the X-Bow, so we felt this change was needed.
XP required to get from level 8 to 9 increased by 25%
Our aim is that the common cards and the King’s Tower should upgrade at roughly the same speed. Players were getting to XP level 9 much faster than they were upgrading their common cards to the same level. As a result, Crown Towers were too strong for some of the cards they were facing.
One new replay is published to TV Royale every hour
When we published two replays, we noticed the top one was getting a lot more attention. By releasing one replay, we can treat each published replay more equally. In addition, this way we’ll be publishing new replays to Royale TV more often!
Thank you for reading, let us know if you have any feedback!
See you in the Arena,
The Clash Royale Team
------
lash Royale Q&A: 1/19/2016
Challengers,
It’s been great to see your passion and skill on full display in Clash Royale. We’ve been keeping a close eye on your feedback and want to address a few of the key themes popping up in the community.
What is up with Chest Timers? Why play when I can’t even get a new chest?
Chest timers are designed to make Clash Royale accessible to the widest range of players possible. If you want to play entirely for free, as most do, then you can play efficiently and keep a chest opening at all times without too much stress. It takes roughly 1 hour of playtime a day on average to have a chest opening at all times and collect all daily rewards. Ultimately, we wanted to respect people’s time - their life commitments, families, jobs, hobbies and so on.
We want to make a game that people will play for many years to come and felt that too rapid of a chest system might be a burden in the longer term. In addition, players interested in trophy pushing, or just experimenting with different cards, can still play as much as they want to! It’s up to you as a player and your individual goals.
Will everyones’ progress be reset to even the playing field?
We’ve seen a lot of questions asking if we’ll reset everyone’s progress in Clash Royale at some point. The answer to this is a definitive no. We realize that many players would like to see the game in their region, and on Android as well. We’ll just say that our goal is to always make our games available on both iOS and Android. However, we will not reset anyone’s progress in the game if we add other platforms or regions for Clash Royale.
Game Balance and OP troops
Balance in Clash Royale will be a constantly evolving thing and players should expect some balance changes every month. We’ve been playing Clash Royale for many, many months before the soft launch and know that tuning the game is going to be a constant work in progress! The balance of most cards should be quite good right now, even if some initially feel overpowered.
Remember, anything can be “overpowered” when in the right hands. We did our best to make it so that any card in your deck can feel powerful when used properly - even 1 Elixir Skeletons! It’s all part of the fun. As we make balance changes to the game, we’ll always try to communicate, clearly and in advance, about what those changes will be, and why we feel the need to make them.
We hope that addresses some of your initial questions and feedback on Clash Royale. We’ll continue to monitor your feedback and keep you posted on any changes coming in the future! Please let us know what you’d like us to talk about in future Q&As in your responses below and we’ll try and address your topic.
See you in the Arena,
The Clash Royale Team
----
alance Changes in Context (Early February Update)
Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:
Arrows: Damage decreased by 4%
Arrows are the most popular spell card in the game, and we felt you simply get too much value for the three Elixir cost.
Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)
Freeze is one of the most popular cards in the game. High level Freeze was too powerful due to the long duration of the spell. Additionally, the big area of effect makes it too easy to Freeze the tower and catch all defending troops at the same time. Freeze will still be a strong play, but it's now more open to counters.
Wizard: Damage decreased by 7%
Wizard is the most used troop among the top players. It's slightly overpowered and has made the Bomber and Musketeer nearly obsolete.
Barbarians: Hitpoints decreased by 4%
Barbarians are the second most used troop at the top, and are also a bit too strong. In a lot of cases they simply offer too much value for 5 Elixir.
Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)
Bomber's use rate is quite low – partly because of the Wizard is a much stronger alternative. After this boost, the Bomber should be a more enticing option.
Golem: Hitpoints, damage and death damage increased by 43%
Golemite: Hitpoints, damage and death damage decreased by 43%
Many Clash of Clans players felt that the Golem didn't live up to its lore. Golemites were way too strong and often dealt more damage than the Golem itself! We're transferring damage and hitpoints directly from the Golemites into the Golem.
P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)
P.E.K.K.A is one of the most iconic Clash characters, but unfortunately it wasn't visible due to low use rates. You rarely encountered P.E.K.K.A in the Arena. It's a massive risk to invest 8 Elixir into a card that’s so easily distracted by small troops. 7 Elixir should reduce the risk enough to make P.E.K.K.A a solid addition to some decks.
X-Bow: Hitpoints decreased by 15%
Players with the X-Bow card unlocked have used it in almost half of their matches. Seeing as the X-Bow is quite a specialized card, both to use and to deal with, we didn't think it was cool to see it in so many matches.
Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds)
One of our balancing principles is, "offense over defense", but the Inferno Tower's very high use rate among top players doesn't match this principle. Top players are facing Inferno Towers in roughly half of their matches and the battle can become more about getting the Inferno Tower down instead of the Crown Tower. A shorter lifetime makes it harder to build a new one as soon as the previous one is destroyed, tipping the scales back in favor of offense.
Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%
Cannon has been one of the least used cards, so we wanted to re-work it and give it a clearer purpose. A cost of 3 should make it more interesting and a significantly different alternative to the Inferno Tower.
Mortar: Cost decreased to 4 (from 6), damage decreased by 40% and lifetime to 20 seconds (from 40 seconds)
Mortar has also been one of the least used cards, as the X-Bow is simply a more compelling choice in most cases. A cheaper cost and shorter lifetime should clearly differentiate it from the X-Bow and make it a tempting play on both offense and defense.
Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2
Mirror is a super fun card, but unfortunately it doesn't see much use. Because it's an epic card and almost always a lower level than your commons and rares, it makes sense that it would also boost those cards to appropriate levels.
Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)
Bomb Tower has been one of the least used cards. We hope this small boost encourages more people to try it out.
Barbarian Hut: Hitpoints increased by 10%
Since Barbarians are losing some hitpoints, the Barbarian Hut's hitpoints are being increased to compensate.
Please leave your thoughts and feedback below
See you in the Arena,
The Clash Royale Team