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Clash Royale (by Supercell)
#1

[Изображение: DC1AYb0.jpg]

Само преди няколко часа бе представена новата игра на Supercell - Clash Royale. 
Известно време ще е Soft Launch само в някои страни по света.
Вече е достъпна за iOS и вероятно за Андроид.
Ако някой я свали от маркета да постне линкче. 

Линк Google Play:
https://play.google.com/store/apps/detai...lashroyale

Официален сайт на играта:
https://clashroyale.com

Официален форум на играта:
http://forum.supercell.net/forumdisplay....ash-Royale


https://m.youtube.com/watch?v=_hNxfiXmeA...e=youtu.be

Ако някой се заиграе да заповяда в клана да пробваме да се бориме Хаха.
Не е зле играта за момента, има бъдеще вероятно, а не като последната игра на Supercell - Smash Land, която спряха някъде септември месец. Тази е съвкупност от последните им 2-3 неуспешни игри и малко СоС. Да видим на къде ще се развие.

Клана е Bulgaria

[Изображение: dJ8Dbsz.jpg]
http://i.imgur.com/dJ8Dbsz.jpg

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Аксесоари
#2

Нещо съм леко скептичен, но фирмата е доказана от"" клаш оф кланс""която е доста интересна.Във очакване съм да видя за какво става въпрос. Smile

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#3

Различна е играта, забавна може би. Стратегия с карти, добре замислено бих казал. Битки в реално време срещу други играчи, кланове, които отварят още много игра вероятно. От 42 карти, които има в момента може да използваш само 8 в играта и като добавим еликсир става повече стратегическа, отколкото е така да ги цъкаш.
Арените са еднообразни, от което се вижда в момента и малко еднообразна може би в много случаи, но ще трябва още време да се види всичко. Евтино е да играеш, само някакви стотинки злато се плаща за всяка игра, но пък ако събереш 4 Кутии с подаръци, в следващите битки вече не взимаш други щот няма място.

След време ако има по големи арени за групови битки в реално време, играта ще е яка.

Ето видео от YouTube турнира онзи ден, не е зле за сега.


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#4

Как сте си свалили играта, защото гледам, че не е налична за България?

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#5

Колега сподели от къде да свалим играта Wink

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#6

Няма как да я свалите, защото играта е за айпръчките само .. поне за момента..

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#7

Axaaa...

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#8

Има някакви файлове обикалят нета но аз не успях да намеря нещо за Андроид да го метна на самсунга. Вярвам скоро ще я пуснат за всички Д
Иначе играта ми допада много. Има всичко, което трябва да е налично в подобна мобилна игра. Доста по-добра от СоС, може да си играе много и постоянно срещу други играчи в реално време, къси игри, което за мен е по-приемливо от МОВА подобни. Добре е замислена, вероятно е в разработка дълги години, от което виждам. За момента е супер, но днес гледам увеличили някои неща за минаване от левел 8 на 9, ако не се лъжа и се надявам за в бъдеще да не я оакат, като СоС и БоомБийч. Вече балансират им някои карти, които са си добре, но какво да се прави искат $.

Ако разработят малко клановете, че да има битки в реално време междун2 клана ще е супер. Липсва и други неща, но е дооооста по-добра от останалите успешни им неуспешни игри на SC.

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#9

(2016-01-11, 19:42:42)Mitku написа:  Има някакви файлове обикалят нета но аз не успях да намеря нещо за Андроид да го метна на самсунга. Вярвам скоро ще я пуснат за всички Д
Иначе играта ми допада много. Има всичко, което трябва да е налично в подобна мобилна игра. Доста по-добра от СоС, може да си играе много и постоянно срещу други играчи в реално време, къси игри, което за мен е по-приемливо от МОВА подобни. Добре е замислена, вероятно е в разработка дълги години, от което виждам. За момента е супер, но днес гледам увеличили някои неща за минаване от левел 8 на 9, ако не се лъжа и се надявам за в бъдеще да не я оакат, като СоС и БоомБийч. Вече балансират им някои карти, които са си добре, но какво да се прави искат $.

Ако разработят малко клановете, че да има битки в реално време междун2 клана ще е супер. Липсва и други неща, но е дооооста по-добра от останалите успешни им неуспешни игри на SC.
Играта е разработвана от 2011г. на етапи до сега.За андройд я няма със сигурност.Всякакви такива линкове в нета ако има такива(не съм търсил)са лъжа.
Като цяло общото ми мнение за играта е като твоето.. Играта има голям потенциал стига да могат да я балансират когато ще я пуснат глобално имам в предвид битките 1в1(картите на играчите и т.н)Много ми са иска играта да измести CoC за да мога да се отърва вече от клаша,но не ми са вярва.

П.С: Защо клаша да е прецакан? само не ми казвай заради ресурсаSmile
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#10

тази игра прилича на Clan of Clash
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#11

Искаш да кажеш clash of clans Smile..единиците са същите да но играта е съвсем различна Smile

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#12

(2016-01-12, 00:23:08)keyta123 написа:  Играта е разработвана от 2011г. на етапи до сега.За андройд я няма със сигурност.Всякакви такива линкове в нета ако има такива(не съм търсил)са лъжа.
Като цяло общото ми мнение за играта е като твоето.. Играта има голям потенциал стига да могат да я балансират когато ще я пуснат глобално имам в предвид битките 1в1(картите на играчите и т.н)Много ми са иска играта да измести CoC за да мога да се отърва вече от клаша,но не ми са вярва.

П.С: Защо клаша да е прецакан? само не ми казвай заради ресурсаSmile

Да играта или други подобни игри бяха пускали и по-рано SC, но само подобни. 
Съмнява ме да измести СоС, защото носи много пари и се рекламира постоянно, по скоро искат друга игра и да е за широката публика, вероятно. 

За $uper$ell баланс значи очакване на играта, за да носи повече пари - логично. Играл ли си СоС в началото? Ако да знаеш какво имам в предвид. 

Ето и новите "баланси" в Clash Royale. Игра, която от краткият ми опит в играта е Вече балансирана доста добре. 


Код:
Balance Changes in Context (1/11 Update)
We hope you’re enjoying Clash Royale, and just wanted to give you some quick context around the recent changes we made to the game:

Prince: Health decreased by 4%

Since the Prince unlocks early in the game, moves fast, and can take out a tower on his own - when left unchecked - he felt especially unfair for newcomers and low-level players. This nerf to the Prince’s health should help level the playing field!

Goblin Barrel: Goblin level decreased by 1

The Goblin Barrel was (and still is) one of the best offensive cards in the game. It was challenging to counter properly without losing a bunch of tower health, short of using Arrows or a Fireball. Now players should have a couple more options to counter these weaker Goblins.

Witch: Skeleton level decreased by 1

Based on the usage statistics, the Witch looked a bit overpowered, so we dropped her Skeletons by one level. Their level was also decreased for consistency. For example, an epic level 1 Goblin Barrel spawns level 5 common Goblins and an epic level 1 Witch spawns level 5 common Skeletons. This will be the rule of thumb from now on for epic cards that spawn common troops.

Mortar: Lifetime decreased to 40 seconds

The total damage done by the Mortar was way, way too high! It was even higher than the X-Bow, so we felt this change was needed.

XP required to get from level 8 to 9 increased by 25%

Our aim is that the common cards and the King’s Tower should upgrade at roughly the same speed. Players were getting to XP level 9 much faster than they were upgrading their common cards to the same level. As a result, Crown Towers were too strong for some of the cards they were facing.

One new replay is published to TV Royale every hour

When we published two replays, we noticed the top one was getting a lot more attention. By releasing one replay, we can treat each published replay more equally. In addition, this way we’ll be publishing new replays to Royale TV more often!

Thank you for reading, let us know if you have any feedback!

See you in the Arena,

The Clash Royale Team

------

lash Royale Q&A: 1/19/2016
Challengers,

It’s been great to see your passion and skill on full display in Clash Royale. We’ve been keeping a close eye on your feedback and want to address a few of the key themes popping up in the community.

What is up with Chest Timers? Why play when I can’t even get a new chest?

Chest timers are designed to make Clash Royale accessible to the widest range of players possible. If you want to play entirely for free, as most do, then you can play efficiently and keep a chest opening at all times without too much stress. It takes roughly 1 hour of playtime a day on average to have a chest opening at all times and collect all daily rewards. Ultimately, we wanted to respect people’s time - their life commitments, families, jobs, hobbies and so on.

We want to make a game that people will play for many years to come and felt that too rapid of a chest system might be a burden in the longer term. In addition, players interested in trophy pushing, or just experimenting with different cards, can still play as much as they want to! It’s up to you as a player and your individual goals.

Will everyones’ progress be reset to even the playing field?

We’ve seen a lot of questions asking if we’ll reset everyone’s progress in Clash Royale at some point. The answer to this is a definitive no. We realize that many players would like to see the game in their region, and on Android as well. We’ll just say that our goal is to always make our games available on both iOS and Android. However, we will not reset anyone’s progress in the game if we add other platforms or regions for Clash Royale.

Game Balance and OP troops

Balance in Clash Royale will be a constantly evolving thing and players should expect some balance changes every month. We’ve been playing Clash Royale for many, many months before the soft launch and know that tuning the game is going to be a constant work in progress! The balance of most cards should be quite good right now, even if some initially feel overpowered. 

Remember, anything can be “overpowered” when in the right hands. We did our best to make it so that any card in your deck can feel powerful when used properly - even 1 Elixir Skeletons! It’s all part of the fun. As we make balance changes to the game, we’ll always try to communicate, clearly and in advance, about what those changes will be, and why we feel the need to make them.

We hope that addresses some of your initial questions and feedback on Clash Royale. We’ll continue to monitor your feedback and keep you posted on any changes coming in the future! Please let us know what you’d like us to talk about in future Q&As in your responses below and we’ll try and address your topic.

See you in the Arena,

The Clash Royale Team


----

alance Changes in Context (Early February Update)
Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:


Arrows: Damage decreased by 4%

Arrows are the most popular spell card in the game, and we felt you simply get too much value for the three Elixir cost.

Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)

Freeze is one of the most popular cards in the game. High level Freeze was too powerful due to the long duration of the spell. Additionally, the big area of effect makes it too easy to Freeze the tower and catch all defending troops at the same time. Freeze will still be a strong play, but it's now more open to counters.

Wizard: Damage decreased by 7%

Wizard is the most used troop among the top players. It's slightly overpowered and has made the Bomber and Musketeer nearly obsolete.

Barbarians: Hitpoints decreased by 4%

Barbarians are the second most used troop at the top, and are also a bit too strong. In a lot of cases they simply offer too much value for 5 Elixir.

Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)

Bomber's use rate is quite low – partly because of the Wizard is a much stronger alternative. After this boost, the Bomber should be a more enticing option.

Golem: Hitpoints, damage and death damage increased by 43%
Golemite: Hitpoints, damage and death damage decreased by 43%

Many Clash of Clans players felt that the Golem didn't live up to its lore. Golemites were way too strong and often dealt more damage than the Golem itself! We're transferring damage and hitpoints directly from the Golemites into the Golem.

P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)

P.E.K.K.A is one of the most iconic Clash characters, but unfortunately it wasn't visible due to low use rates. You rarely encountered P.E.K.K.A in the Arena. It's a massive risk to invest 8 Elixir into a card that’s so easily distracted by small troops. 7 Elixir should reduce the risk enough to make P.E.K.K.A a solid addition to some decks.

X-Bow: Hitpoints decreased by 15%

Players with the X-Bow card unlocked have used it in almost half of their matches. Seeing as the X-Bow is quite a specialized card, both to use and to deal with, we didn't think it was cool to see it in so many matches.

Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds)

One of our balancing principles is, "offense over defense", but the Inferno Tower's very high use rate among top players doesn't match this principle. Top players are facing Inferno Towers in roughly half of their matches and the battle can become more about getting the Inferno Tower down instead of the Crown Tower. A shorter lifetime makes it harder to build a new one as soon as the previous one is destroyed, tipping the scales back in favor of offense.

Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%

Cannon has been one of the least used cards, so we wanted to re-work it and give it a clearer purpose. A cost of 3 should make it more interesting and a significantly different alternative to the Inferno Tower.

Mortar: Cost decreased to 4 (from 6), damage decreased by 40% and lifetime to 20 seconds (from 40 seconds)

Mortar has also been one of the least used cards, as the X-Bow is simply a more compelling choice in most cases. A cheaper cost and shorter lifetime should clearly differentiate it from the X-Bow and make it a tempting play on both offense and defense.

Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2

Mirror is a super fun card, but unfortunately it doesn't see much use. Because it's an epic card and almost always a lower level than your commons and rares, it makes sense that it would also boost those cards to appropriate levels.

Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)

Bomb Tower has been one of the least used cards. We hope this small boost encourages more people to try it out.

Barbarian Hut: Hitpoints increased by 10%

Since Barbarians are losing some hitpoints, the Barbarian Hut's hitpoints are being increased to compensate.


Please leave your thoughts and feedback below 

See you in the Arena,
The Clash Royale Team

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#13

@Mitku, някво предположение кога ще я пуснат глобално?
В Форума на SC няма нищо официално.
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#14

Нямам идея. Не се знае какви са им плановете или дали имат договаряне с Apple известно време играта да е само в АппСторе, което ако е така минимум месец два след официалното представяне.
Не вярвам да е, като СоС една година чакане, мисля че ще е доста бързо представянето и версия за Андроид.


Едит: Ъпдейта за следващата седмица

Код:
Update: Legendary Arena, Seasons and Tournament Rules (Coming Next Week!)


Here's the cool stuff you can expect in next week's Clash Royale update!

LEGENDARY ARENA & SEASONS
- Legendary Arena: Unlocks at 3000 Trophies
- Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

TOURNAMENT RULES
- Tournament Rules: Friendly Battles will use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!
- Why did we choose to cap cards, rather than normalizing everyone's cards for Friendly Battles? We still want people to feel the incentive to collect and upgrade all the cards they may want to use in a tournament.
- Why did we choose levels: Common 8, Rare 6 and Epic 3? It should take roughly 3 months of playing to get a bunch of cards to these levels without paying anything, and we thought that was a good amount of time for players to get a solid understanding of the game before thinking about moving into the realm of competitive tournaments.

BALANCE
- Battle Cost: We're removing the Gold cost for Battles and Friendly Battles (thanks for your feedback on this one!)
- Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests will give slightly less Gold
- Balance: We're re-balancing a bunch of cards, check out the Balance Changes in Context to find out more

OTHER STUFF
- Death Damage: Balloon, Giant Skeleton and Golem death damage will be shown on their card info screens
- Notifications: Classier in-game notification pop-ups
- Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications
- Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification
- Bugs: Stuck Witches, iMessage issues and many more fixes are incoming


----

Balance Changes in Context (Early February Update)
Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:


Arrows: Damage decreased by 4%

Arrows are the most popular spell card in the game, and we felt you simply get too much value for the three Elixir cost.

Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)

Freeze is one of the most popular cards in the game. High level Freeze was too powerful due to the long duration of the spell. Additionally, the big area of effect makes it too easy to Freeze the tower and catch all defending troops at the same time. Freeze will still be a strong play, but it's now more open to counters.

Wizard: Damage decreased by 7%

Wizard is the most used troop among the top players. It's slightly overpowered and has made the Bomber and Musketeer nearly obsolete.

Barbarians: Hitpoints decreased by 4%

Barbarians are the second most used troop at the top, and are also a bit too strong. In a lot of cases they simply offer too much value for 5 Elixir.

Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)

Bomber's use rate is quite low – partly because of the Wizard is a much stronger alternative. After this boost, the Bomber should be a more enticing option.

Golem: Hitpoints, damage and death damage increased by 43%
Golemite: Hitpoints, damage and death damage decreased by 43%

Many Clash of Clans players felt that the Golem didn't live up to its lore. Golemites were way too strong and often dealt more damage than the Golem itself! We're transferring damage and hitpoints directly from the Golemites into the Golem.

P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)

P.E.K.K.A is one of the most iconic Clash characters, but unfortunately it wasn't visible due to low use rates. You rarely encountered P.E.K.K.A in the Arena. It's a massive risk to invest 8 Elixir into a card that’s so easily distracted by small troops. 7 Elixir should reduce the risk enough to make P.E.K.K.A a solid addition to some decks.

X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground)

Players with the X-Bow card unlocked have used it in almost half of their matches. Seeing as the X-Bow is quite a specialized card, both to use and to deal with, we didn't think it was cool to see it in so many matches. Making it only target ground units will give more countering options to use against it.

Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower

One of our balancing principles is, "offense over defense", but the Inferno Tower's very high use rate among top players doesn't match this principle. Top players are facing Inferno Towers in roughly half of their matches and the battle can become more about getting the Inferno Tower down instead of the Crown Tower. A shorter lifetime makes it harder to build a new one as soon as the previous one is destroyed. Increasing the time it takes to find a new target will make it weaker to swarms and give the attacker better countering options, tipping the scales back in favor of offense.

Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%

Cannon has been one of the least used cards, so we wanted to re-work it and give it a clearer purpose. A cost of 3 should make it more interesting and a significantly different alternative to the Inferno Tower.

Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13)

Mortar has also been one of the least used cards, as the X-Bow is simply a more compelling choice in most cases. A cheaper cost, shorter lifetime and lower range should clearly differentiate it from the X-Bow, and make it a tempting play on both offense and defense.

Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2

Mirror is a super fun card, but unfortunately it doesn't see much use. Because it's an epic card and almost always a lower level than your commons and rares, it makes sense that it would also boost those cards to appropriate levels.

Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)

Bomb Tower has been one of the least used cards. We hope this small boost encourages more people to try it out.

Barbarian Hut: Hitpoints increased by 10%

Since Barbarians are losing some hitpoints, the Barbarian Hut's hitpoints are being increased to compensate.

Elixir Collector: Production speed increased to 9.8 seconds (from 9.9 seconds)

Bug fix: A rounding error in the logic caused the Elixir Collector to produce 6 Elixir over its lifetime, rather than the intended 7. This change will make it produce 7.14 Elixir over 70 seconds.


Please leave your thoughts and feedback below

See you in the Arena,
The Clash Royale Team

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#15

Официално играта излиза за Андроид 03/2016


https://m.youtube.com/watch?v=G6iursoHQ1...ploademail

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#16

Apk за Андроид, който иска да пробва

https://docs.google.com/uc?id=0ByVuPGYmr...t=download

http://portalhoy.com/descargar/clash-royale-apk/

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#17

Инсталирах я преди малко и поиграх няколко минути. По-късно днес или утре ще й отделя повече време Smile

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#18

Колега, като излезе официално играта на ново ли ще започвам прогреса след като съм с това apk? Като стана трети левел ще ти вляза в клана.
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#19

Не няма да се ресетва прогреса, но ти внимавай и линквай играта с Google мисля беше, че да ти се пази прогреса. Ще погледна после някъде пишеха как се линква играта в Андроид, че да пази прогрес, ако го намеря ще пиша.

Ако искаш преди да влезеш в клана си кажи никнейма, че да ти освободя място. Трябва да е на момента, че да не влезе друг.

7 нови карти щяло да има в следващ/ят ъпдейт, което добре.

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#20

Jeik ми е никнейма но има бая до 3 левел.
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#21

Разцъквам я и аз...
Първи впечатления: Играта е хубава това е ясно.Има някой неща които не ми харесват
4 слота сандъци и докато един се отворя другите не може ги пуснеш да им тече времето..
Друго което също ми направи впечатление е донейта много часове 7-8 или колко бяха там много е. И ако имаш от една единица само 1 карта я губиш?!Тъпо...
Засичам и дисбаланс между картите на играчите.
Пример: 3 лвл съм - противника ми и той, но той има "принц' и съответно шансовете са му много по силни.

И последно.. Докато я играех се чудех дали механиката на играта е същата. В смисъл такъв supercell за клаша са дали избор на играчите.. Време или пари за да се макснеш някой ден. И сега са чудя в тази играта същото ли е?
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#22

На мен принц ми падна от първите карти. Да като клаша е пари или време, аз на клаша играя от 2 години и съм 90 левел.
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#23

За да макснеш някой ден е само пари, време няма да достигне освен ако не играеш 24/7. Последният левел, ако не греша 12 е 80000, трябват ти 10 години xD.

Сегашните първи места в ранглистата са с $10000 назад, ако не платиш няма шанс.

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#24

Аз свързах играта безпроблемно с акаунта ми в Гугъл, така че предполагам, че ще пази прогреса и след официалното излизане. На мен ми даде "принц" още по времето на първите 7 игри за упражняване, така че явно факторът късмет също го има. Не ми харесва това с 4-те слота за сандъци и бавното им отваряне, както и това че Battle Deck-а ми е само 8 карти. Последното постоянно ли е така или с качването на левъли ще се увеличи бройката?

Xiaomi Poco F3 (MIUI 14.0.11; Android 13)
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Huawei Watch GT2 (FW 11.0.17.6)
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#25

Колко човека я цъкаме тука от форума? Хайде да се преброим и ако се съберем 5-ма навити да си направим клан.
Повечето български кланчета са предимно с деца,и не става игра.
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